Highpoly sculpts are done in Zbrush. Retopology in Maya and texturing using Substance Designer, Substance Painter and Photoshop.
Low-and highpolys modeled in Maya. Materials and texturing are done with Substance Designer, Substance Painter and Photoshop.
Tris count for the guitar is 7.607 and the amp is about 5.000.
I had the idea of exploring an environment setting and a mood that could come from a comicbook just as well as a game (loosely) in the vein of games like Kentucky Route Zero, Inside and Oxenfree.
The scene is built in Unreal Engine 4 with assets made in Maya and Photoshop.
Model based off of the 1963 Oldsmobile f85 Cutlass, with some modifications.
High-and low poly models are made in Maya with texturing done in Substance Painter and Photoshop.
Tris: Just above 27k
A squick sculpt done in Zbrush that took me about 1.5 hours to make. Painted in Substance Painter.
I kinda felt how he looks a while back and figured I should put in on “paper”.
Character concept sculpt done in Zbrush.
Quick character sculpted in Zbrush.