GAME PROJECTS

These are some of the games I had the pleasure of working on during my time at the game art program at The Game Assembly in Malmö. 8 games are made in total during the length of the education with each project spanding over the course of 8-10 weeks half-time.


APHELION

For aphelion I made materials in Substance Designer, concepts, blockouts and in-game models. I also did a lot of lighting and populating of levels.


SPITE - OTHILIS’ ASCENSION

For this project I did a lot of concepts for various environmental assets as well as concepts for the enemies. I also did the intro and outro story cutscene illustrations as well as sculpting and modeling of foliage and several other models.

spite_intro_cutscene.png
imp_concept_01 copy.png

SHADOWFALL

A game where I did the concept and model for the main character. I did a few of the animations for the main character, UI and inventory, menus, 3D environment assets and more.

mainCharacterConcept_4.png

NAUD

Here I did the concept and model for the main character, painted backgrounds, rigged an enemy, menus among other things.

backgrounds.png
naud_roughPlayerSketches.png

HELLBENT

Hellbent was a fun project where i did some concepts for a couple of the main bosses, the player ship and concept and 3D-model of an enemy. I did 2D VFX animations, 3D modeling, UI and more.

boss_concept_01.png
conceptPlayer.png

BELOW

I did 2D assets, 3D environment modeling, lighting and more in this atmospheric point-and-click game.